IF YOU CAN'T SEE THE MENU ON THE LEFT, CLICK HERE!
Many questions are asked...many more remain unanswered. Who is
Andy Foster? Why does he do that? What's he doing now? Where is he going? What
is that terrible smell? These questions and ones very similar to them must now
be answered...
Right. Who are you and what do you do?
I'm Andy Foster. I'm the guy who owns Heresy, I do the
sculpting, the marketing, the moulding, casting and packing, the website, the
whole lot.
Why?
Because I can't afford staff yet, but that's not what
you meant. I started Heresy miniatures in December 2001, just after being made
redundant from another wargames company. For the second christmas in a row,
which really sucked.
Ah, so it's revenge is it? Out to show the world, are you?
(laughing) No, not at all! I was initially gutted,
obviously, for about an hour and a half, but by the time I got home (my line to
my wife was this: "Hiya. Well, I've got good news and bad news. The good news
is, I've managed to get christmas off work again...") I had a plan.
Tell us the plan.
Glad you asked! I've wanted to make my own figures since
I was about 12 years old. I grew up on Star Wars (the original films), Flash
Gordon, Conan, the awesome Jason and the Argonauts, and films of that ilk.
Sci-fi and fantasy were practically in my blood. I made my first model dinosaur
at the age of about 4, and broke it in about 3 days when I tried to make the
arms and legs move!
Was that where you started in figure making?
I guess, yeah. Technically. I never forgave the people
at Felton first school in Northumberland for taking me out of "modelling class"
(read: play-time for the young'uns. Not exactly the inner-city hellholes of
today) when I was about 7 and making me learn to play recorder. Dammit, I had
plans for that toilet-roll-rocket-ship! When I was about 8 years old my family
moved to an old farmhouse in the middle of nowhere (well, we lived in a caravan
for 5 years whilst it was renovated and the dead sheep removed) and my younger
brother and I shared a room until we moved house again when I was about 17. We'd
pass the isolated time away with various games that my parents had bought us for
birthdays and things, among the first of which specifically to do with
miniatures was the classic MB/GamesWorkshop game, Heroquest, which contained
several plastic figures you had to paint yourself. I was hooked, as were many
more like me. Over the years I bought several other games and found friends at
school who had more, and some who did roleplay games such as Dungeons and
Dragons, Cyberpunk 2020 and so forth.
The games I've particularly enjoyed over the years have
always been the smaller skirmish or boardgame ones, such as Warhammer Quest or
Advanced Heroquest, where you get together with friends, consume fatal amounts
of crisps (potato chips) and fizzy drinks (beer these days) and took on the role
of a hero fighting the hordes of monsters that your friends and you could
assemble from your various individual collections. Like most teenagers, I wanted
to have the best figures, the ones that looked like they could hurt you or were
simply posed in some dramatic/cool way. The greatest of the army games I played
was the old chaos warband rules from the early 1990's games workshop. Champions
led bands of characters whose mutations could be modelled in various ways, often
using blu-tac covered in superglue, or milliput. Tonnes of milliput, badly
modelled but the pride and joy of my collection! (One of the things I've found
is that plenty of articles will talk about sculpting as if you already know how
to do it. There were certainly very few at the time that realised you might not
know anything at all. I never found one that did. Thank god for the internet,
eh? I hope to put up a how-to... as soon as I have spare time to write and photo
it.)
Sadly, those same skirmish-level games started to disappear. The skirmish game seemed to be replaced by army-based games, which needed scores of warriors. For me, the joy of the army was always the character models - I loved to convert them and model new features. It was a running joke amongst my small gaming group thatmy armies always consisted of about ten cool characters with a lot of primed fill-in troops. My counter-argument was that I was too busy doing conversions and painting for other people to do the troops of my own army.
(Yawn)Yeah, we get the idea. Skip forward a couple of years will you? You know, to something interesting?
At university, I started to work for Games Workshop in
the last year, then moved on to full time employment after graduation. I got a
degree in writing and drama! I help set up and managed the Warhammer World store
at the GW HQ site, and helped put together the museum and the huge displays
(which sadly are no longer there) used at the various Games Days. During my 4
years based at GW HQ, I finally found out some of the basic tips and techniques
of sculpting by meeting the many thousands of customers and staff who passed
through the store. I originally wanted to be a sculptor for GW and thought in my
arrogance I was good enough at the time - er, I wasn't! I had a couple of
articles in the citadel journal a long time ago (and more recently with
necromunda and inquisitor articles in the respective magazines from Fanatic) and
two of my armies appeared in white dwarf magazine - my large undead army and my
40 chaos khorne berserkers and demons. I left GW in winter 2000, and spent a bit
of time doing an awful job - knocking on peoples doors trying to get them to
change their gas and electric to a new supplier. Needless to say, a bit
different to the comparatively cosy life in the gw museum, making stuff, meeting
people and generally enjoying myself if burning out a little from overwork. The
stress of the constant abuse and threats of violence from this new job caused me
to rethink my apparent financial aims in life, and I realised the Truth of Life.
(Sigh.) Go on then. What is it?
There is no True Happiness without Miniatures! Money is
useful, it pays the bills, but you can earn lots of money and yet still not be
truly happy unless you really do enjoy your job for its own sake.
Yes, that is very true. What did you do when you realised this?
I had always wanted to be able to sculpt and cast my own
figures, like I said. Getting a terrible if well-paid job in the real world made
me fully understand that this was what I had always wanted to do since I was 12.
I even had a test piece cast up at GW by the lovely Gary Morley, a nice man who
(amongst others such as Chris Fitzpatrick) told me several incredibly helpful
things about sculpting and whom I probably annoyed a lot. (I certainly annoyed
Chris Fitzpatrick by putting an enormous set of knockers on one of his figures I
used in my undead army! Sorry, Chris! ;) )
Yeah, I can imagine. Get on with it!
I had also realised that the kind of figures that I
wanted as someone who mainly converted and painted were not in fact being made
by anyone that I knew of. I wanted figures that looked like comic book
charcters, all dynamism and flowing cloaks. I wanted massively built barbarians,
evil demons, towering giants and enormous dragons. What I saw was the so-called
'gaming-scale' monsters, that didn't live up to their descriptions of incarnate
fury. I saw weedy figures or ones whose arms were too long. I saw cool heads
that you could never separate from the body without destroying the cool torso.
I'd get a character who owned a plasma gun and a sword, and never be able to
convert it to carry them because his gun was fused to his chest. "If only," I
said to myself, "someone made models aimed at people like me. Ones with options,
ones you can easily change to suit your needs."
Wait a
minute, I suddenly thought,
why not
do it myself? What I needed to do was learn how.
Fortunately, I knew where there was a job going that might help. I worked at
Foundry during the last half of 2001 and whilst there, I met some fantastically
nice people who taught me bits and bobs of critical info about sculpting and
casting (Thanks, Bryan, and Kev and Shane, and the guys on the factory and trade
floor. Bryan Ansell told me how to do eyes. Gawd bless 'im. ) and also learnt a
bit about the mechanics of ordering metal, getting stuff sourced, and so on.
Sadly, I was made redundant before I could learn absolutely everything there was
to know but carrying only my thermos of tea and the little knowledge about the
technical side of things that I had gained, I staggered off into the cold
winter's night and decided I would have to put my Ultimate Plan into action a
little earlier than intended, or else I'd be selling kettles in Dixons. I
feverishly sculpted some mannequins, found a contract mouldmaker and caster and
blew my meagre savings and a hefty loan on the first few moulds and a website to
call my own. Armed with six metal figures, Heresy burst upon the Wargames scene
officially on the 4th April, with a headline page on www.theminiaturespage.com,
an invaluable source of info on the wargaming world. The first orders came in
overnight, and the rest as they say, is history. As I write this, in December
2002, I'm still in business, and things are going well, i.e. I'm still not quite
bankrupt! I have a growing range of figures, I've improved in sculpting skills
since the start and I've met a lot of nice people. The constructive feedback,
suggestions and occasional compliments I get are wonderful, a real treat that
cheers me up no end. We'll not mention the abusive email, apparently from
paulmccartney@hotsex.com, other than to deny the allegation, point out that I
might not actually burn in hell, and insist that you can't shove things
down that particular hole, only up.
And your credit card order didn't go through, Mr McCartney. If that is your real
name....which I suspect it isn't! Aha!
Fascinating. So you grew up, you
liked figures, you decided to make your own, and you're still doing it. That's
the summary, is it?
Er, yes.
Brilliant, you've just wasted the last ten minutes of everyone's lives. What are your plans for Heresy's future, genius?
Sarcasm isn't called for. Anyway,
the plan for Heresy is clear - to make the figures that you can't get, or that
aren't done particularly well elsewhere. To make those same figures suitable for
the modellers and painters that like to alter their models, to give the buyer
some choice but above all to inject some fun and value back into the
commercialised areas of the market. Next year, I'll be doing some really cool
figures indeed - the Hellbeasts and the dwarf, I've got wounded guys to do,
demons by the bucket load, angels to fight them and monsters to fight for them.
I've got rules to write, artwork to get hold of and staff to train. I'm doing my
first shows like Salute and Fantizan, and I'm just so excited in particular
because I'm going to be doing an official Thrud the Barbarian figure! (Hopefully
a range of Thrud characters, from the excellent comic by Carl Critchlow, visit
www.thrudthebarbarian.com for more details - Tell 'im I sent you!) All this and
more besides!
Basically, I'm half dead from exhaustion, but you can't wipe the smile from my face. 2002 was such a great if knackering, year. 2003 is gonna be more of the same, except this time, I'm a better sculptor!
Merry Christmas and a Happy New Year, Heretics. You deserve it.
Cheers,
Andy Foster
December 2002
One final question. What is that smell?
Hello?
Er, can we go now?
Yes. Bugger off.
If you want to follow me on Twitter or on Facebook, click these links!
All models and images © copyright Heresy 2002. Heresy, 5 Porthcawl Place, Oakwood, Derby, DE21 2RU. All models are hand cast in lead-free pewter and are unsuitable for children under 36 months. All models REQUIRE ASSEMBLY and are supplied UNPAINTED with plain, unmodelled bases. We recommend superglue accelerator, quite honestly. Oh, and don't eat the miniatures. Bad. Any resemblance between models, names and characters and those of real persons, living, dead or miscellaneous ispurely coincidental.